Shed programming language
Monday 30 April 2012 21:52
Looking around at many of the mainstream languages today, I can't help feeling as if they've become rather large and unwieldy. I'd say this is true of both scripting languages such as Python and Ruby, as well as languages common in the enterprise, such as C# and even Java. I'd argue that features such as (implementation) inheritance, extension methods, properties, attributes/decorators, and null act to complicate each language.
A little over a year ago, I thought about the set of features that I actually used and wondered what a slimmed-down object-orientated programming language would look like. To that end, I've been working on the Shed programming language. A non-exhaustive list of features would be:
- Statically-typed
- Functions, including
- Closures
- Functions as values
- Lightweight anonymous function syntax
- Interfaces
- Classes that can implement interfaces
- Object literals, which can also implement interfaces
Intentionally missing are:
- Nulls
- Implementation inheritance
- Extension methods
- Properties
- Function overloading
To give a flavour, here's a naive implementation of the Fibonacci sequence:
def fibonacci fun(n: Double) =>
if n <= 1
then n
else fibonacci(n - 1) + fibonacci(n - 2)
Note that the syntax is still changing. The current implementation of the compiler doesn't support operators yet, so to get the above compiling, you'd have to replace the operators with method calls.
The aim of implementing the language is fun and experimentation, rather than creating a language to write production code in. I'm pretty sure that for the code I tend to write Shed is a good fit, at least for my programming style. I don't know if the language I'm writing applies so well to other domains that I'm less familiar with, but I intend to enjoy finding out, and possibly extending the feature list as I go.
One of the main principles of the language is to optimise for the reader rather than the writer. I spend far more time wondering what some piece of code does that I'd written a few months ago, than typing new bits of code.
Following on from this, variables in Shed may only be introduced into a scope via an explicit declaration, excluding variables in default scope. For instance:
import time.*;
since there's no way to tell exactly what variables have been added to scope. In contrast, the following import adds DateTime to scope:
import time.DateTime;
As I implement various bits of Shed, I'll continue to post interesting problems and solutions I come across. Until then...
Topics: Language design, Shed